With Eira and George temporarily at a loss for how to find Tarquin Xandor - leader of the Cabinet Operatives - and Valko and Rupert having dealt Terrence Molvard and his Black Court vampires a temporary blow, the crew meet at a pub where a would-be enemy makes a peace offering. But can the Steel City investigators trust this gift?
Sunday, 26 February 2017
Thursday, 23 February 2017
A couple of weeks ago at our weekly D&D night, we (alright, mostly me) made the mistake of picking a fight with an Ancient White Dragon despite only being tenth level. Hopelessly surpassed by the Dragon, we kinda expected that most, if not all, of the adventurers would be taken out, potentially marking an end to our campaign. Instead, through a series of lucky rolls (and judicious use of the Blink spell) we emerged victorious, a dead Ancient Dragon and its hoard left to the mercy of a group of very light-fingered adventurers. We shoved as much loot as we could into our Bag of Holding and skedaddled. Now we've got 50,000 gold pieces each, but with a castle already paid for, we're left with a bit of a fix. You see, coin is little more than a means to an end in D&D, and its not especially intrinsically entertaining. Gold is boring, basically. Let's fix that.
Thursday, 9 February 2017
So, a bit of an announcement:
The Toolkit's making a comeback(!!!), starting today. Every two weeks I'll be revisiting and editing one of the Toolkit articles previously released through the Mad Adventurers Society, making changes as and where they need them. On the other two weeks of the month, I'll be creating brand-new Toolkits on my shiny new Patreon account for backers, with the intention of making more new Toolkits for free on my site as time allows (but since editing and refreshing old Toolkits takes time and they won't be available on Mad Adventurers for much longer, I figured I'd be better off starting there).
Anyway, without further ado...