Friday, 23 December 2016

City of Steel: Episode 20 - The Naughty List, Part Five - "Down The Chimney"

Valko and Rupert discover the identity of the mysterious Vampire-beheading stranger, and enact a plan to stymie Terrence Molvard's operations.




Friday, 16 December 2016

City of Steel: Episode 19 - The Naughty List, Part Four - "Under Siege"

Having failed to intimidate the corrupt Roy Batterson into revealing his connection to Terrence Molvard, Valko and Rupert have to think quickly when the IPD station is placed under siege.



Friday, 9 December 2016

City of Steel: Episode 18 - The Naughty List, Part Three - "Bitter Winter"

Eira and George go in search of the spear, but someone is doing their best to make sure that doesn't happen, there is some greater plan at work here.





Friday, 2 December 2016

City of Steel: Episode 17 - The Naughty List, Part Two - "A Cold Front"

Eira and George investigate the Revenant's silver ring, learning some of it's secrets and the whereabouts of its owner, meanwhile Valko and Rupert go on a work experience day at IPD Headquarters, looking for dirt on Terrence Molvard and his cronies. 


Friday, 25 November 2016

City of Steel: Episode 16 - The Naughty List, Part One - "Seasons' Greetings"

The city of Sheffield is in the grip of winter, we join our investigators as George and Rupert stake out the Cholera Monument, hunting the source of a number of vicious attacks. Valko receives an offer he can't refuse, and Eira's marker gets called in. 






Friday, 11 November 2016

City of Steel: Episode 15 - The Thompson Affair, Part Fifteen

In episode fifteen, the final episode for this case file (with more case files coming soon), the party go on the offensive, venturing into the Nevernever with Boneblight trailing closely after, to find Keandra and free her from her imprisonment.





Friday, 4 November 2016

City of Steel: Episode 14 - The Thompson Affair, Part Fourteen

In episode fourteen, the penultimate instalment of this scenario (don't worry, there'll be more!), the party try to claw back victory from defeat and conquer their fears as they face off against Troya and her minions, and try and work out a plan that will free Keandra from Boneblight's influence. Expect wacky hijinks and edge-of-your-seat action, in fact, you might as well abandon the middle of your seat as a lost cause, you won't need it.



Friday, 28 October 2016

City of Steel: Episode 13 - The Thompson Affair, Part Thirteen

In Episode Thirteen, the party find themselves on the rope, with a mortal death on their hands and Keandra still missing. With only two hours until Vivienne Troya's deadline, the party have little time to pool their resources, prepare for the inevitable double-cross and work out just how to stop Boneblight. 


Friday, 21 October 2016

City of Steel: Episode 12 - The Thompson Affair, Part Twelve

In Episode Twelve, we meet with Doctor Vivienne Troya and discover that there is something insidious about her plans for Keandra and Boneblight. When fists start flying, things go awry quickly. 




Friday, 14 October 2016

City of Steel: Episode 11 - The Thompson Affair, Part Eleven

In Episode Eleven, we see some of the inner workings of the IPD section of the South Yorkshire Police, discover more about Boneblight and it's hold on Keandra, and learn who is controlling the Blackstock Hoods thugs and their stake in the Thompson Affair. 



Saturday, 8 October 2016

City of Steel: Themes and Threats, Part One

As part of my commitment to producing more regular content for Too Many Dice, I decided to shine a light on the City Creation elements of the Dresden Files RPG, in particular, the themes and threats we created for Dresdenverse Sheffield. If you're a regular listener to City of Steel, don't worry, I'll avoid spoilers for future episodes, but you might find these posts can enrich your listening, and perhaps provide some greater context for the ongoing conflicts within the podcast.

The Forgotten Realms Campaign: The Groundwork, Part One

With my home group's Curse of Strahd campaign wrapping up, I'm planning ahead for our next big campaign, armed with a small collection of Forgotten Realms sourcebooks and supplements, as well as the latest adventure for D&D 5th Edition, Storm King's Thunder.

Storm King's Thunder cover by Tyler Jacobson. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2016 Wizards. All Rights Reserved.

Friday, 7 October 2016

City of Steel: Episode 10 - The Thompson Affair, Part Ten



In Episode Ten of the City of Steel Podcast, we learn that Boneblight is no ordinary demon, as the investigators peel back the layers of mystery and shed some light on the terrors that plague Keandra Thompson.


Friday, 30 September 2016

City of Steel: Episode 09 - The Thompson Affair, Part Nine

Episode Nine of the City of Steel podcast gets explosive, as the investigators find out that they're not the only people with a keen interest in finding Keandra.


Friday, 23 September 2016

City of Steel: Episode 08 - The Thompson Affair, Part Eight

In Episode Eight of the City of Steel podcast, the investigators discover who killed Professor Mansour, seek answers from beyond the veil of death, and delve further into the mystery of the Thompson Affair. 


Friday, 16 September 2016

City of Steel: Episode 07 - The Thompson Affair, Part Seven

In Episode Seven of the City of Steel podcast, we discover what happened to the body, how the investigators get themselves out of a sticky situation, and why Professor Noor Mansour's death is implicated in the Thompson Affair.


Friday, 9 September 2016

City of Steel: Episode 06 - The Thompson Affair, Part Six

In Episode Six  of the City of Steel podcast, we discover what ghastly creature awaits the investigators beneath the brightly lit halls of the University, and why it lurks there.


Friday, 2 September 2016

City of Steel: Episode 05 - The Thompson Affair, Part Five

In Episode Five of the City of Steel podcast, George, Eira, Valko, Rupert and Parzival meet Stephen Dredd, discover a strange crime that might be linked to the Thompson Affair, and follow a new lead that may hold the key to breaking the case.



Friday, 26 August 2016

City of Steel: Episode 04 - The Thompson Affair, Part Four

In Episode Four of the City of Steel podcast, George, Eira, Valko, Rupert and Parzival learn the terrible cost of magic, meet an unexpected soul within the bowels of the storm tunnels, and discover how much a mage can bleed.




Friday, 19 August 2016

City of Steel: Episode 03 - The Thompson Affair, Part Three

In Episode Three of the City of Steel podcast, we follow George, Eira, Valko, Rupert and Parzival as they track their demon-faced stalker through the streets and find what lurks beneath the city. Evidently the Steel City investigators have more to learn about who has a stake in the Thompson Affair.


Thursday, 18 August 2016

City of Steel: An Introduction

You might have noticed that changes, albeit small and incremental, have begun to happen at Too Many Dice, things are afoot...things, and stuff.

Park Hill, original photo by Paolo Margari (http://flickr.com/photos/paolomargari/464986123/)

Earlier this summer, after giving it no small amount of thought, a handful of friends and I decided to embark on a Dresden Files RPG campaign, and somewhere along the line, I got the idea into my head to turn this into a podcast, so I could share my excitement about the campaign and for RPGs in general, with my followers on Twitter, and friends outside my usual gaming group stable. As part of the campaign creation process, my players and myself discussed what kind of image we wanted to establish of our home city, Sheffield. This image of the post-industrial, divided city would set the stage for our podcasted campaign, City of Steel. 

Friday, 12 August 2016

City of Steel: Episode 02 - The Thompson Affair, Part Two

In Episode Two of the City of Steel podcast, we discover the identity of the group's would-be assassins, discover a few interesting secrets about Keandra Thompson, and learn of another party with a hand in play in the Thompson affair.


Friday, 5 August 2016

City of Steel: Episode 01 - The Thompson Affair, Part One

The Nonconformist Chapel, Sheffield General Cemetery © Copyright David Rogers and licensed for reuse under this Creative Commons Licence.
The Nonconformist Chapel, Sheffield General Cemetery © Copyright David Rogers and licensed for reuse under this Creative Commons Licence
The debut episode of the City of Steel podcast, in this episode we have brief introduction to our heroes, and discover that Keandra Thompson has a serious problem.

City of Steel Sound Effect Attributions

Below are attributions to every third party sourced sound effect used in the City of Steel Podcast. Whilst the necessary attributions will be included in the relevant blog entry for each episode, where including all the attributions below isn't possible (due to character limit, for example), I'll include a link to this blog post. Attribution does not imply endorsement.

front door open.wav by THE_bizniss

Door knocking (Angry).wav by Macif
outgoing ring.wav by NoiseCollector
Pour Hot Water In Cup by PhilllChabbb
stiring coffee.wav by squashy555
Glas_Window_Drop_Slices_On_Floor_01.clip.wav by TheSoundcatcher
People (talking).wav by ZyryTSounds
Knock_on_door.wav by Philip_Daniels
heartbeats.aif by patobottos
Kicking/Forcing/Breaking Wooden Door by qubodup
wind howl.mp3 by swiftoid
Car Arriving by bone666138
car door slam by theshaggyfreak
car-leave-3.wav by csproductions
Typing_Smartphone_24bit_96kHz_BWF_Mono.wav by Schacht
Door Low Closing .wav by RutgerMuller
Car Ignition Key - Engine Starting Running 3.wav by RutgerMuller
tannoy announcement jingle.wav by 7by7
Supermarket Checkout Line by ianslattery
CAR-IGNITION, Volkswagen Golf GLE 1.8 1992 Automatic, turning engine on-0001.wav by JoniHeinonen
automatic_door.wav by ACorcuera
PCGlitch.wav by Hotlavaman
Electric09.wav by LG
Magic Smite.wav by spookymodem
Smok'n.wav by M-RED
human male scream small group torture panic.mp3 by JohnsonBrandEditing
Chev 350 failed start.wav by lonemonk
Spell_04.wav by LittleRobotSoundFactory
Car Crash_EXT.wav by PauliusI
car_driving_ford_ka.mp3 by geodylabs
Car_Stop_Breaks_Screech_Engine-Rev_by-monnie101.mp4.WAV by monnie101
shotgun.wav by Marregheriti
Hitting Wall.wav by spookymodem
sword-01.wav by audione
gundropped.wav by j1987
CP_Whipping_Wind_Storm_Thin.aif by stewdio2003
KnifeDraw_001.wav by JakeEwings
Car Door Handle.wav by RutgerMuller
Magic sound 7.wav by Autistic Lucario
Patrick's Grunt.wav by AMVAclasssounds 
LowerGunCock.wav by woodmoose
Body Wall Impact.wav by jawbutch
RUNNING 2.wav by vmgraw
Grunt2.wav by Creeper_Ciller78
Bonfire Being Lit by samararaine
screaming_male_painIII.mp3 by GabrielaUPF

Wednesday, 8 June 2016

An Introduction to Reach (and the Investigator background!)

Whew, been a while since I updated here, but now that various home projects have wrapped up, I can get back to doing what I enjoy, creating RPG content. Of all the things I'm excited to be working on in the future, the biggest project on my plate is Reach, so now seems like as good a time as any to introduce Reach and explain what it's about.

Reach was originally conceived of as a campaign setting that blended heroic fantasy and the wild west, throwing together tropes from classic western movies and blending them with the trappings of fantasy that we've come to know and love. Sorcerous cowboys taking on goblin bandits from horseback, Elemental-powered locomotive robberies, Protecting the farm from dragon attacks while trying to make it through the winter. These were the kind of scenarios I wanted to run in Reach.

However, the more I thought about it, the more narrow the appeal seemed to be for a basic campaign setting, and the further it seemed to be from what I want from my games. Setting backdrops make for a good start, but what I focus on with my writing is trying to give others the tools to create what they want, and a premade campaign setting didn't quite seem to gel with that.

So Reach evolved into its current iteration, a toolkit to dwarf all other toolkits I've created, with the tools you need to create a frontier campaign, not just a setting, but a campaign uniquely suited to you and your group, with bits and pieces you can drop right into your own setting, or assemble to create a brand new world. There'll be player options and other content, but at its heart, Reach is intended to empower you to make a campaign thats personal to you, and a setting to frame it in.

Over the next few months Reach is going to be my primary focus, and what I'd like to do here is share my ongoing work. I thought I'd start with a custom background I've been working on: the Investigator. Taking inspiration from classic detective dramas such as Sherlock Holmes and Murder She Wrote, the investigator presents the player with a way to influence the story through their background feature, as well as make important statements about the campaign setting and the way their characters fits into it. As it's a first draft, I expect it'll change over time, but here's the current iteration. Enjoy!



Investigator

You love a good conundrum, or at least the triumph feeling of unlocking a tangled web of lies and secrets and seeing the truth laid bare. Whether you work for a government, a powerful individual, a society or on behalf of the common folk, you use your not-inconsiderable talents to pierce the veil of mystery. You see right to the heart of matters, identifying salient clues and piecing them together to find the guilty culprit, the hidden truth or the individual conspiring to stymie you and the authorities.

Skill Proficiencies: Investigation, Insight
Tool Proficiencies: Disguise kit, forgery kit
Equipment: A token of rank or jurisdiction (a magistrate's writ, a sheriff's badge, a scholar's ring, etc), a set of traveller's clothes, a trophy gained in a recent investigation (a medal bestowed by a local authority, a small gift from a grateful client, a letter from an enemy declaring vengeance), and a belt pouch containing 15gp.

Jurisdiction

No investigator has unlimited jurisdiction, though some have a longer reach than others, and not all have the same focus. Some might be focussed on criminal justice (perhaps within a specific arena of crime, such as fraud, theft or murder), others might search for lost items or people, or be intent upon uncovering truth in order to present their findings, reporting scandals or unlocking historical mysteries. Work with your GM to determine your area of focus and jurisdiction. You can select a premade jurisdiction from the table below or roll randomly.


Feature: Eye For Detail
As an experienced investigator, you can draw on your skills to identify key elements (such as an important clue that might lead to the next piece of the puzzle, or a contact that might have the information you need to progress further) of a mystery within your area of focus. If you are part of a larger organisation, you can requisition equipment and gain food or lodging, but you can expect this organisation to call on your skills to aid them from time to time. An investigator who works for personal profit can expect paying clients to cover reasonable expenses (equipment purchases, lodging) as part of their pay. You can also expect some leeway from local authority figures in the course of your investigation (enabling you to arrest criminals, seize assets or be forgiven for minor misdemeanours), but abusing this leeway might mark you as corrupt or criminal.

[Sidebar: A note for the GM
What does an investigator PC mean for your campaign? Your player is giving you a signal to throw the occasional mystery your way, and the “Eye For Detail” feature is linked firmly within that. By no means should you consider this feature a means for the player to instantly solve mysteries, they still need to do the legwork, work out what the clues mean, and how several clues fit together to reveal the truth behind the puzzle. However, this feature enables players to avoid derailing the mystery because they failed to spot a vital clue (by failing an Investigation or Perception skill check). Feel free to throw in the occasional red herring from time to time, or to make finding the clue the least difficult part of the challenge (perhaps solving the clue will require an adventure in itself, or earning favours from various contacts) in order to spice up the mystery while not letting it grind to a halt.]

Suggested Characteristics
With power over the truth, some investigators can become deeply corrupt, putting a price to their version of the truth and twisting it to suit their own purpose. Those that remain virtuous are dedicated to the ideals of truth and justice, and might strive to be honest and good in all their dealing, though they are just as likely to judge the world by the worst examples they've seen.